网络游戏,虚拟财产,盗窃罪,刑法保护,网络游戏虚拟财产的盗窃理由探讨
网络游戏虚拟财产的盗窃理由探讨
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网络游戏虚拟财产的盗窃理由探讨

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  • 网络游戏,虚拟财产,盗窃罪,刑法保护,
    正文开始
    互联网的出现,在为人类提供全新生活方式的同时,也催生出了“网络虚拟财产”这一新鲜事物。网络游戏产业是当前网络产业的代表,随着网络及网络游戏的兴起与风靡,针对网络游戏出现的纠纷频繁发生,玩家对网络虚拟财产进行法律保护的呼声日益高涨,这类案件目前在司法实践中已经到了无法回避的地步。由于法律规定的空白,对于网络虚拟财产在法律上如何定性,被侵犯后应当如何处理,在理论界和司法实践中产生了广泛的争议。很多虚拟财产权利被侵害后,往往投诉无门。加强立法工作,保护网络游戏玩家这一庞大消费群体的合法权益,势在必行,刻不容缓。笔者在研究前人的观点的基础上,吸取了多种观点的合理要素,从介绍网络游戏虚拟财产的概念和特点入手,浅析浅析了盗窃网游虚拟财产的立法可行性,保护虚拟财产的必要性,探讨了追究涉虚拟财产犯罪案件的难点,并从刑法保护的角度提出了自己的见解。本文正文共分为四个章节:第一章主要介绍了网络游戏的概念和特点,以及网络游戏虚拟财产的概念和特点,以便于我们在研究网络游戏虚拟财产盗窃犯罪之前对基本概念有一个详细深入的了解。经过本章的论证,笔者认为网络游戏虚拟财产具有民法意 义上的一般财产的属性,应该作为法律保护的对象。第二章通过对当前网络游戏发展的趋势以及侵犯网络游戏虚拟财产案件的不断增加已经到了司法实践无法回避的地步这一紧迫近况的浅析浅析结合刑法保护的目的提出加快盗窃网络游戏虚拟财产犯罪立法工作已经刻不容缓。通过将我国当前立法近况和域外关于网络游戏虚拟财产盗窃犯罪的立法状况对比,从中找出值得我们借鉴的地方。第三章着重介绍当前理论界关于盗窃网络游戏虚拟财产立法及司法实践中存在的最主要的三个疑难不足,即调查取证困难,数额认定困难,既遂、未遂的认定困难。通过对其进行浅析浅析,结合理论实践的经验和一些探讨性的做法管中窥豹,提出了一些自己的意见和倡议。第四章是对网络游戏虚拟财产盗窃犯罪的立法展望,笔者认为把盗窃网络游戏虚拟财产的行为纳入刑法规制已经是刻不容缓的事情,但是由于网络游戏虚拟财产盗窃犯罪自身的特点,在当前的立法状况下最好的办法是利用司法解释和刑法修正案把其归入“盗窃罪”,无须独立成罪。希望能为加快网络游戏虚拟财产的立法和刑法保护研究进程,略尽绵薄之力。

    【Abstract】WwW.zIdiR.coM The emergence of the Internet, not only provided human being with new lifestyle, but also gave rise to a brand new concept: network virtual property. Online game industry was the representative of current network industry. With the rapid development of network game industry, disputes of online games occur frequently, and players’need for legal protect increased. Currently, this kind of case has reached the point of unavoidable in the judicial practice. Because of the lack of the law, about how to regard the network virtual property and how to handle it after being infringed, experts in academic and the judicial practice had a broad controversy. People did not know where to complain when a lot of virtual property rights were violated. Strengthening the legislation, and protecting the lawful rights and interests of massive online gamers is imperative. Based on rational elements of predecessors’ point of view, I start from the introduce of concept and characteristics of online virtual property, analyses the legislating feasibility of network virtual property the need of protect for network virtual property. Then I probe into the difficulties on how the virtual property shall be investigated, give my opinion from the angle of the criminal law protection. This text is divided into four sections: The first chapter basically introduces the concept and features of network game, and characteristics and concept of the virtual property of network game, in order to get a detailed deep understanding before starting the discusses into theft crime of virtual property of network games. After demonstrates of this chapter, I think that the virtual property of network game has the sense of general property and should be regarded as the object of legal protection.The second chapter demonstrates that the need for legislation for the virtual property of network game is urgent. Because, with the rapid development of network game, this kind of case has reached the point of being unavoidable in the judicial practice. By the contrast of the present situation of our country’s legislation and the situation of foreign legislation on the virtual property of network game, I try to find out the places worth learning.The third chapter emphatically introduces the three main difficult problems existing in current theoretical and judicial practice of legislation for virtual property of network game: hard for investigation and evidence collection, hard to identify the amount, and hard to identify the accomplishment. Based on the analysis of theory and practice experience, combining with the practice of some discussion, I put forward several my own opinions and Suggestions.The fourth chapter is about the outlook to legislation about theft crime for virtual property of network games .I think that it is urgent to take the action of theft crime for virtual property of network games into criminal law regulation. However, because of the characteristic of theft crime for virtual property of network games, it is for the best to use the judicial interpretation and criminal law amendment and put classifies it as "theft" in the current legislation condition. I hope to contribute a little to the process of accelerating the legislation and criminal law protection for virtual property of network games.

    【关键词】 网络游戏; 虚拟财产; 盗窃罪; 刑法保护;
    【Key words】 network games; virtual property; theft; criminal law protection;
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